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 Miyrou Asobi 遊びを魅了

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Kira
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Kira


Posts : 2519
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Join date : 2012-09-05
Age : 44

Character sheet
Name: Kirameku Takusen
Age: 20
Species: Vampire

Miyrou Asobi 遊びを魅了 Empty
PostSubject: Miyrou Asobi 遊びを魅了   Miyrou Asobi 遊びを魅了 EmptyTue Apr 30, 2013 12:08 am

Basics
Full Name: Miyrou Asobi 遊びを魅了
Meaning of Name: Fascination Play
*Nickname:
Astrological Sign:
Sex: Male

Human Appearance
Human Age: 18
Human Eye Color: Right eye Crimson Red, Left Eye Jade Green
Human Hair Color: Jade Green
Type of Build/Body: Tall Well built and athletic
Height: 6'3"
Weight: 175lbs
Distinguishing Marks: Other then his mismatched eyes his tongue is pierced twice but no other piercings or tattoo's mark his body. It's a otherwise clean slate...

Traits
Skills:

  • He possess several heightened senses, such as smell, hearing, sight, even his speed and strength are enhanced beyond that of even a vampire. He can regenerate lost limbs and internal organs fixing the damage done to him. Silver has little to no effect on him.....

  • Duel Vampirism: Unlike many vampires out there Miyrou is both a Death Eater and a normal Vampire he can live his life just fine only on the blood he takes from others.......and normally when he consumes one's 'death' it's for good...
  • Reaper Magic: This is a special set of magical skills learned by only those who are the class of "Reaper" or "Shinigami"(Death Gods). This magic includes an array of offensive and defensive attacks that also allows a reaper to summon the gates of hell or heaven and use their 'scythe'. Each Reaper has there own realm of magic, but Reapers can also be granted entrance to another Reaper's Realm of magic by said Reaper.

  • Scythe Summon: Although he is *NOT* a Reaper.....he has this ability as well....

  • Adoptive Muscle Memory: The user can copy any human movement after seeing it performed. Can achieve acrobatics, martial arts, and physical stunts. With these skills they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.

  • Fighting against people who move out of an erratic and unpredictable nature is nearly impossible and can not be memorized. Copying movements from say an Olympic gymnasts can allow the person to know what is coming next.

  • Can copy how a person aims, giving themselves incredible marksmanship, though if he or she wanted to use certain weapons they would have to watch a person fire that weapon to be able to copy it. Such as how to fire a rifle as opposed to how to fire a bow, or how to throw knives or darts.

  • Mimic- The user of this ability can gain the powers of their opponent once it is used on them. Note:This is a permanent ability, and once a move has been learned, can never be forgotten.


Attitude/Personality: Miyrou is actually a really nice guy......for a vampire.....who shows his victims no mercy. Miyrou attacks only those he feels needs cut down, loyal to friends and family to a fault his family could run him through and he'd still forgive them, be abusive and walk all over him and that's alright because they're family but anyone else......and he'll take your head. Then again as his father was fond of telling them growing up....it's all in the cards one is dealt.

Talents: He can sing and paint.

Images For character:
[Only admins are allowed to see this link]
Background
History:
Abunai and Miyrou were both the sons of a very rich noble lord. Born of noble birth. But there father was anything but a kind man there mother a saint in comparison. There lives were dictated by the 'cards' by the plays that they made. Always separate of each other growing up Abunai always got out of trouble could do no wrong but then he could gamble anything and win. Where Miyrou could not win against his father who could cheat, do things underhanded and dirty and win every time. And thus Miyrou was always punished and abused. Even by Abunai.

Which was fine with him he came to accept that as his fate but when his father made a ultimate bet against Abunai when the brothers were fifteen and sixteen it was one that Miyrou did not know but walked in on. There father bet that he could beat Abunai and win, and if in doing so Miyrou would forfeit his life. Abunai at the time actually sort liked his brother a little well far more then he liked his parents and father, and should his father win his and his mothers lives were forfeit instead. So Abunai played his game took his challenge and in the end beat him. His father owned up saying that it simply wasn't in the cards for them. Taking both his mothers life and his own that night.

Miyrou had no idea what was gambled or that Abunai would have to be the one to kill him should he loose but Abunai wither or not he actually hated Miryou hated loosing even more.

When they were seventeen Abunai decided to gamble against Miyrou should he win Miryou would willingly serve and obey him do whatever he wanted for the rest of his life.....if he lost Miryou would be allowed to take his vampiric abilities and stop him. Of course this was because.....Miryou had been traveling with him and had become upset with his constant gambling with others and costing them there lives that life was more then a game of win or loose.

For the first time in his life Abunai lost......and Miryou had indeed owned up to his end of the 'gamble' and taken his brothers death. Rendering him almost completely human.....almost for a friend of Abunai's arrived and forced them apart ending it and leaving Abunai with his fangs.......something that he should not have and although he should be in pain the desire to find his brother who had to leave and heal after being attacked by his friend. Abunai swore as he left that he would find him and make him pay for winning that challenge.....for....taking what was his. Abunai is a rather nasty sore looser.....
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