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 Saigo Takusen 最後 託宣

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Kira
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Kira


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Join date : 2012-09-05
Age : 44

Character sheet
Name: Kirameku Takusen
Age: 20
Species: Vampire

Saigo Takusen 最後 託宣 Empty
PostSubject: Saigo Takusen 最後 託宣   Saigo Takusen 最後 託宣 EmptySat Jul 27, 2013 11:47 am


Saigo Takusen 最後 託宣 Tumblr11
Character Name: Soren Rasul
Secondary Names: Saigo Takusen, Zero Rei
Meaning of Name: Grimm Prophet
Face Claim: N/A
Gender: Hermaphrodite
Profession: Chef
*Talents: Cooking, Singing, Painting, Dancing, Killing…..

Appearance
Visible Age: 21
Chronological Age: Over 35 Centuries
Date of Birth: N/A
Human Eye Color: Silver Amethyst with hints of Amber
Human Hair Color: Silvery white.
Type of Build/Body: Tall lean and muscular, he’s far stronger then he looks but also incredibly beautiful and effeminate in appearance.
Height: 6’
Weight: 165lbs
Distinguishing Marks:Saigo's belly button is pierced he wears a hoop there with a long chain that goes up and loops around his neck. His left ear is pierced three times and his right four. He has a tattoo on his back and one on each hip marks of his station.

This one is on his back it spans from his left shoulder to his right shoulder. Starting level with the nape of his neck and going down to about mid back. The tattoo represents Life and death.
Saigo Takusen 最後 託宣 C4cdcd10

The black roses crawl up both of his sides both positioned so that they face the same way. The lower curve starts over his hip bone the bottom rose curving over center as it crawls up his side towards his chest. The roses are pitch black, the thin vines are blood red fading in an out as they travel. The roses personify who he is, what his power is and how his power always appears at first when he calls it forth before taking on it's true form.....
Saigo Takusen 最後 託宣 Tribal11
Cultural Information
Ethnicity:Japanese
Current Nationality: Japan
Previous Nationality: Japan
Language(s): All languages including the dead ones.
Religious views: He is Death incarnate……part of all religions.
Ethics, Values, Morals: 'Everyone is Alone. Everyone is Empty. People no longer have need of others. You can always find a spare for any replacement. Any relationship can be replaced. I hate such a boring world like that......a world so meaningless. ~ Saigo.

Saigo is a humanist on the dark side, who is hopelessly in love with cruelty, savagery, and all the worst aspects of human nature. He has no qualms about witnessing other people's suffering. Saigo has the uncanny ability to manipulate people to do his bidding and was a born evangelist that possessed both uncommon charisma and a true gift for narrative. However, Saigo is as charismatic as he is heartless. He loves as much as he hates. He will cause the deaths of those who either stand in his way or he has grown tired of. Either with his own hands or through subordinates.

Saigo once stated that he wanted to see 'The splendor of people's souls', and was outwardly against  current way of living then where humans could cast off a wife or husband as soon as they grew bored with them. AS cold and dark as he is he had an uncanny love for his family. Willing to bend over backwards for them and even die for them..........

And yet in his private personal life inside of the bedroom he is as different as night and day. Although with his brothers he's still temperamental and abrasive. Saigo craves and needs to be dominated by his lover. To feel them in control.
Racial Information
Race: Vampire
Class: Royal
**Vampire Information
Blood Rank: Original Pureblood
Born/Sired: Born
Vampire/Crusnik: Crusnik Please note: Human blood is fatal to a Crusnik.)
Common/Nobility: Nobility
Free/Slave/Master: Free
Feeder or Breeder or Feeder & breeder: N/A
Feeder- n/a
Breeder- n/a
Feeder & Breeder- n/a
Unmarked/Marked: Unmarked
1st Bite- n/a
2nd Bite- n/a
3rd Bite-n/a
4th bite-n/a
**Ruling Information
Ruling Area: Death
Description: Death Incarnate- A reaper has become death itself and is therefore the Lord or ruler of all Reapers and answers only to the Library of Souls. Often, this Reaper is called Death or Lord Death.

Personality Information
Likes: (list at least five things that your character likes.)
Dislikes: (list at least five things that your character dislikes.)
Quirks & Habits: (list at least three of your character's quirks and habits.)
Fears: (list at least three of your character's fears.)
Aspirations: (list at least three of your character's dreams or what they aspire to be or for.)

Personality: (Whats is your character's attitude like? Are they sarcastic, sassy, quite hateful etc.? Please write out your character's personality in full paragraphs.)

Organization Affiliation
Organization Name:
Rank:
Class:

Relationships
Sexual Orientation:
Relationship Status: Taken
Current Partner(s): Akumu, Kibatsu, Neikan….
Current Partner(s) Link(s): https://kaseinotatakai.forumotion.com/t162-akumu-hansoha
https://kaseinotatakai.forumotion.com/t163-neikan-takusen
https://kaseinotatakai.forumotion.com/t157-kibatsu-takusen

Important Friends: Hiketsu, Kuri, Destin, Sena….to many to list.

Family/Heritage
Biological Mother: Lilith Takusen Alive
Biological Father: Long Dead….
Siblings: Kibatsu Takusen, Rei, Takusen, Neikan Takusen, Kirameki Takusen.
Children: Mujo So, Tiir Takusen
Other Family Members: Ichigo So, Ryner, All of his Death hounds, those Reapers who are loyal.

Racial Abilities
Supernatural Beauty-User is supremely beautiful and use it to affect others. This power is divided into two separate but interlocking aspects:
~The user is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. They are perfectly aware how to increase their appeal by apparel, action or choice of words, but even these are simply details to enhance their natural appeal. For example, someone with this ability rising straight from the bed after hard nights partying and wearing rattiest possible clothes would make even best supermodel primped to perfection look homely in comparison.
~Secondly user is able to affect other people, both by affecting their minds, emitting pheromones and generally being a perfect companion and/or object of admiration. At the lower level user could make complete stranger treat them like their closest friend in only a few minutes and be perfectly willing to help them in any way they need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything they wish and be admired and even loved for it. At the higher level user could make people fulfill their smallest suggestion, although not against their deepest principles. At the most powerful they could simply eradicate free will, making everyone slavishly devoted to the user and willing to do anything to please them.

  • Supernatural Survivability-The user is able to survive massive and even horrific injuries or damage, or almost any level of danger or circumstances. In some cases simply managing to cheat death even in seemingly inescapable and deadly situations.


  • Unnatural Presence- The user's mere presence in an area or proximity to an individual can result in bizarre changes to the surrounding areas including loss of superpowers, weather changes, paranoia and hostility in people in the area and inexplicable disasters.On the negative side to the positive effects of a Super star arriving, without being aware were. The feeling of being in the presence of something grand or powerful, of something pure peaceful or in a chaotic situation that everything suddenly will be without explanation alright.


  • Enhanced Agility-User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort. ***Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.


Levels

2.Peak Human Agility: User's agility is at the peak of perfection. Although, not a supernatural level.
3.Supernatural Agility: User's agility is superior to what natural can accomplish
4.Absolute Agility: User's ability is limitless, it is impossible to strike the user.

  • Enhanced Combat-The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become super-humanly skilled in their use of weaponry.


  • Enhanced Durability-The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.


  • Enhanced Endurance-Users can operate on a low power setting, allowing them to operate for an extended amount of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.  


  • Enhanced Senses-The user has extremely accurate senses, allowing them to see, hear, smell, taste, touch and/or feel more than an average member of their species.


The Five Senses:
Night Vision -User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
Enhanced Speed-Users can move much faster than the average member of their species, some near or at the speed of sound, or even faster. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including friction, g-force, inertia, etc.
Enhanced Strength-Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.
Regenerative Healing Factor -The user can rapidly regenerate, in other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely (see Levels of Regeneration), some can regrow missing limbs, others must put the limb back in place for rapid regeneration. They are generally in very good physical shape as their bodies are constantly reverting to healthy state.

Weakest Level

1.Minor to moderate wounds heal near-instantaneously, to the point of as though they never happened.
2.Lost limbs and internal organs may be completely regenerated.
3.Damaged nerves can be healed to a certain extent.
4.Cellular senescence is drastically reduced, if not completely halted, granting decelerated aging/eternal youth.
5.Critically and fatally damaged cells can regenerate, preventing scars.
6.User can regenerate as long as the head/brain is damaged to no more than a certain level.
7.Disease Immunity
8.User is near-completely unaffected by toxin or drugs.
9.Destruction of the head is one of the few sure methods to ensure the user of this level's death.
10.Healing strength may be so powerful, the blood is enriched with healing powers that can be used to heal others.
11.Tumorous cells may actually be multiplied via regeneration as they are considered living cells.

Normal Level

1.Cellular regeneration and rejuvenation would be so powerful, the user would be close to true immortality.
2.Brain cells and nerves can be completely repaired, to the point of keeping the mind intact.
3.Decapitation can be reduced in effectiveness as the user can reattach their heads an seal the cut.
4.Contaminant Immunity
5.User is forever in their optimal health and physical prime.
6.Tumorous cells will be healed to the point of returning to their optimal, healthy form.
7.The only way to inflict long term exhaustion and injury on the user is to use attacks faster than the speed of regeneration at a repeated rate.

Royals/Strongest/ Level

1.User may regenerate completely as long as one cell or even molecule remains intact.
2.Decapitation would be pointless as user can regenerate a head, or the head can regenerate a whole new body.
3.Impossible to exhaust or permanently injure, regardless of attack speed.
4.Removal of soul or temporal erasure are the only methods of killing the user.

Blood Consumption-The user can absorb (usually by ingesting) the blood and/or bodily fluids of others for either sustenance, offensive, defensive, or regenerative purposes.
Blood Empowerment-User becomes stronger, faster, more durable, etc. when they come into contact with or are near blood, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able draw sustenance from the blood or even slow or stop aging.
Vampirization-The user can transform other beings into vampires. Usually humans are most common in the transformation, but other beings can also become vampires as well.
Limitations
**Requires a certain action to function, ranging from a bite/blood-sucking to a specific ritual like removing all of the blood in the candidate and replacing it with the vampire's blood.
•Natural Weaponry-The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and know how to use them.
Claw Retraction-The user can project and retract razor-sharp claws from their fingertips for offensive purposes.
Fang Retraction-The user's teeth are abnormally sharp and can deliver a deadly bite. In some cases, the teeth may even be retractable.
Enhanced Bite-The user has particularly strong bite, because of sharp teeth, strong jaw-muscles,  Exactly what they can bite depends on the  jaw-strength,and resilience of their teeth/bite-surface and their shape.  

Training, Combat, & Skills
Strengths: Hand to hand combat, firearms, pole arms, hard to hurt.
Weaknesses: Very very short fuse, swears a lot. Can’t drink human blood.
*Spells:
1st Rank
  • Disguise Self- You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person.
    The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment.


  • Detect Poison- You determine whether a creature, object, or area has been poisoned or is poisonous. You can, if your rank is high enough, determine the exact type of poison.
    The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.


  • Feather Fall- The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet). However, when the spell duration expires, a normal rate of falling resumes.

    The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
    You can cast this spell with an instant utterance, quickly enough to save yourself if you unexpectedly fall.
    This spell has no special effect on ranged weapons unless they are falling quite a distance.
    Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.


  • Ghost Sound- Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character.
    The volume of sound created depends on your level. You can produce as much noise as four normal humans per level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created.

    The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.

    Ghost sound can enhance the effectiveness of a silent image spell.

    Ghost sound can be made permanent with a permanency spell.


  • Obscuring Mist- A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet.

    A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 2 posts. A strong wind (21+ mph) disperses the fog in 1 post. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.

    This spell does not function underwater.


  • Sleep- A sleep spell causes a magical slumber to come upon a creature or creatures (no more than three). Creatures with the lowest power levels are affected first.

    Among creatures with equal power, those who are closest to the spell’s point of origin are affected first.

    Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not.

    Sleep does not target unconscious creatures, or constructs.


  • True Strike- You gain temporary, intuitive insight into the immediate future during your next attack.


2nd Rank

  • Cat’s Grace- The transmuted creature becomes more graceful, agile, and coordinated. The spell grants an enhancement of dexterity and Reflex.


  • Darkness- This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area are concealed (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.

    Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.

    If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.

    Darkness counters or dispels any light spell of equal or lower spell level.


  • Fox’s Cunning- The transmuted creature becomes smarter. The spell grants an enhanced intelligence. Wizards (and other spell casters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save is that spells they cast while under this spell’s effect do increase.


  • True Seeing- You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement spells, sees invisible creatures or objects normally, sees through illusions, and sees the true form of poly-morphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal/Astral Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

    True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment spells, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.


  • Illusory Script- You write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some form of foreign or magical writing. Only the person (or people) designated by you at the time of the casting are able to read the writing; it’s unintelligible to any other character, although an illusionist recognizes it as illusory script.

    Any unauthorized creature attempting to read the script triggers a potent illusory effect. Only those with a high rank or power level can look away with only a mild sense of disorientation. If successfully dispelled by dispel magic, the illusory script and its secret message disappear. The hidden message can be read by a combination of the true seeing spell with the read magic or comprehend languages spell.

    The casting time depends on how long a message you wish to write, but it is always at least 1 minute.


  • Invisibility- The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

    Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries that extends more than 10 feet from it becomes visible.

    Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.

    Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear.

    Invisibility can be made permanent (on objects only) with a permanency spell.


  • Without A Trace- The subject or subjects can move through any type of terrain and leave neither footprints nor scent. Tracking the subjects is impossible by non-magical means.


  • Spider Climb- The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The subject gains a climbing area of 20 feet; furthermore, it need not speak the spell to traverse a vertical or horizontal surface (even upside down).

    A spider climbing creature retains its dexterity (if any) while climbing, and opponents get no special bonus to their attacks against it.


3rd Rank

  • Deep Slumber- This spell functions like sleep, except that it affects 10 creatures.


  • Deeper Darkness- This spell functions like darkness, except that the object radiates shadowy illumination in a 60-foot radius and the darkness lasts longer.

    Daylight brought into an area of deeper darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

    Deeper darkness counters and dispels any light spell of equal or lower level, including daylight and light.


  • Evil Warding- This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

    First, the subject gains a greater deflection rate and a greater resistance. Both these apply against attacks made or effects created by evil creatures.

    Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person).

    The barrier does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil. If the barrier fades before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature/being. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless.

    Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good/holy/divine summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature.


  • Misdirection- By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. Neither the subject nor the other object is safe from this effect.

    Detection spells provide information based on the second object rather than on the actual target of the detection.

    This spell does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like).


  • Non-detection- The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, location, and detect spells. Non-detection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must be a power level higher than the level of the spellcaster who cast non-detection.

    If cast on a creature, non-detection wards the creature’s gear as well as the creature itself.


4th Rank

  • Clairaudience/Clairvoyance- Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see (your choice) almost as if you were there. You don’t need sight, but the locale must be known—a place familiar to you or an obvious one. Once you have selected the locale, the sensor doesn’t move, but you can rotate it in all directions to view the area as desired.

    Unlike other vision/seeing spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10-foot radius around the center of the spell’s effect.

    Clairaudience/clairvoyance functions only on the plane of existence you are currently occupying.


  • Dimension Door- You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. You can bring along objects as long as their weight doesn't exceed what you can lift. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

    If there is no free space within 100 feet, you and each creature traveling with you are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet or spell simply fails if there is no free space at all.


  • Freedom of Movement- This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.

    The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled.

    The freedom of movement spell does not, however, allow water breathing.


  • Greater Invisibility- This spell functions like invisibility, except that it doesn't end if the subject attacks.


  • Locate Creature- This spell functions like locate object, except this spell locates a known or familiar creature.

    You slowly search and will sense the creature when you are facing in the direction of the creature is in, provided it is within range. You also know in which direction the creature is moving, if any.

    The spell can locate a creature of a specific kind or a specific creature known to you. To find a kind of creature, you must have seen such a creature up close (within 30 feet) at least once.

    Running water blocks the spell. It cannot detect objects. It can be fooled by illusion, non-detection, and poly-morph spells.


5th Rank

  • False Life- You harness the power of un-life to grant yourself or another creature a limited ability to avoid death.


  • Erase- Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. With this spell, you can remove explosive runes, a glyph of warding, a sepia snake sigil, or an arcane mark, but not illusory script or a symbol spell.

    Non-magical writing is automatically erased if you touch it and no one else is holding it. Otherwise, the chance of erasing non-magical writing is only 90%.

    Magic writing must be touched to be erased.


  • Enervation- You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. If the subject is of a lower level than the caster, it dies.

    Assuming the subject survives, it regains lost life force after a number of hours equal to your level (maximum 4 posts). Usually, this has a chance of permanently draining the victim’s life force, but the negative levels from enervation don’t last long enough to do so.

    An undead creature struck by the ray temporarily gains a boost in attacking power per 1 post.


  • Soul Swap- a demonic incantation written and cast to switch souls with a creature temporarily.

    It requires a lock of hair belonging to whoever the caster wishes to switch souls with, as well as their blood to be exchanged.


Basic Skills

  • Summoning- Beginning at Class 2 a Reaper can summon his/her chosen weapon from an extra dimensional pocket.



  • Ethereal Jaunt- Beginning at Class 2 the Reaper can enter the ethereal/Astral plane for 3 posts. This improves to 6 posts a Class 3. At Class 5, the Reaper can freely enter the ethereal plane for as long as they wish.



  • Leaping- This ability functions like dimension door except that the Reaper does not require any thought or spoken incantation (It's like Flash Step on Bleach).



  • Death Aura- All Rapers of Class 2 and higher carry this 'ability' with them. their aura is heavy and causes many to freeze or become fearful of the Reaper.



  • Shadow Jump- The Reaper may jump from one shadow to the other, the total distance cannot exceed 10 ft per post.

    Note: Not all Reapers have this ability. This is an ability class ability that only some groups of Reapers may have.



  • Death's Door- Unlike the Darkness spells, this is only an ability used during the actual reaping of a soul. Darkness that becomes a barrier surrounds the targeted creature.

    Should they try to escape the are, they will only run in circles, thus ending right back up where they started. This only activates on the Reaper's will and does not have to be used.



  • Mask of Death- The Reaper can summon a skull mask on his face and those who see it see their deaths. The mask disappears after 1 posting turn and can be used up to three posting turns.

Special Abilities:
[list]
[*]He possesses several heightened senses such as smell, hearing, sight. Even taste, touch, speed and strength. He also can regenerate lost limbs and heal himself almost instantly. However, silver does not affect him because he is a Reaper.
[*]Absolute Negation~ The user is able of negate and nullify everything concepts, powers, universal definitions, laws and boundaries making the user to be immune to everything and anything. Advanced users can also induce or give others the ability to be immune to somethings. Up to and including rejecting reality. He also has the ability to bestow powers that one otherwise would not have reversing the 'negation' or lack there of.
[*]Astrata Ribbons: User is able to manifest ribbons of energy that become solid and can hold bind and restrain a person neutralizing there powers and holding them captive.

[*]End Sight: The user has the ability to see when everything is meant to die should he turn his gaze upon them. Except for himself.

[*]Negation of Force: The user of his ability has the ability to negate or cancel out any force or power being thrown at him. Be it power or violent punches.

[*]Negation of Power: Not to be mistaken with 'Force' which is the active power, this grants the user the ability to cancel out and remove powers from anyone or anything forever.

[*]Negation of Life: The user of this ability has the ability to cancel or negate the very essence of  life  Life within a person or being.

[*]Negation of Aliments` He can cancel or remove any sickness or illness in another/himself or suppress an illness within himself until it can be treated.

[*]Zettai Hottarake/絶対ホッタラケ~ (Absolute Oblivion) Exactly what it says. Saigo has the ability to cast everything into Oblivion wiping out everything and returning it to nothing. He is the 'end' the 'last' the one who wipes out anything that does not belong. Saigo........is the Oblivion of Apocalypse...as many call it.

[*]BloodyRose: His gun which is a creation of his powers is summoned and fires off bullets rounds that have the same affect as his aura.....only this he can control as he can ash a vampire with it. The gun when fired normally fires off an flower like cross which spins.

[*]Bloom: When he unleashes his power black vines with wicked thorns wrap around his arm and shoulders around his neck and when he fires burning white lines of energy shoot out of the gun hitting all vampires around him.
[*]Attack Reversal:The user can reverse any attack and all forms of attack from power to physical (from long range attacks to melee) which he can then turn and launch at them back at their opponent. The attacks  become ten times stronger, and faster.
Methods include but are not limited to deflecting the attack upon contact with the mirror-based surface, bending the attack with force, or absorbing the attack and firing it in the opposite direction. In essence anything he is attacked with he can instead of negating decide to instead use it to wipe out his attacker with there own powers turned back upon them.
*Other:
Lord Death, the god of death himself Soren Rasul.***
[*]Reaper Magic- This is a special set of magical skills learned by only those who are the class of "Reaper" or "Shinigami (Death Gods)". This magic includes an array of offensive and defensive attacks and also allows a reaper to summon the gates of hell or heaven and use their scythe. Each Reaper has their own realm of magic, but Reapers can also be granted entrance to another Reaper's realm of magic by said Reaper.
[*]Hounds~ Able to summon the hounds that guard the gates to do his bidding.
[*]Death Inducement~ User can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain ritual.
[*]Death Sense~ The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
[*]Scythe Proficiency ~ The user can wield a scythe with tremendous dexterity and skill, accurately and precisely slicing through the enemies without being hindered by the scythe's heavy weight. Minor variations include a sickle — a smaller variation of the scythe — or a kusarigama — a sickle with a chain attached.
[*]Scythe Summon- This is a special type of Reaper Magic that allows a reaper to call forth their scythe, or reaping weapon. It also allows them to send it back to their own realm of magic.
[*]Scythe: The scythe that actually belongs to Saigo is much different then the one he's been currently using. Upon his 'Awakening' to his true self the Scythe of Death changed as well.
The scythe is incredibly heavy impossible for anyone outside of Saigo himself and perhaps Akumu to pick up. The massive pole arm is at least two feet taller then him. The head of the blade wraps around an glowing center sphere which seems to store some sort of energy. The blade end of the scythe is impressive to look at as it holds not one but three distinct blades. The back end of the scythe has a long beaded metal chain hanging off of it. A 'tassel'.
*Weapon Information
Name: Bloody Rose
Type: Hand Gun
Description: The gun is a secondary manifestation of his scythe firing off rounds of his negation abilities to take down his targets quickly in areas the scythe just cannot be used.
Strengths: Small compact and capable of being used anywhere
Weaknesses: Noisy and not good for stealth.
Abilities: It’s a gun….it shoots bullets…..

**Scythe Information
Name: Darksteel.  
Type: A large scythe
Description: The scythe is made of metal from the depths of the river Styx, there is nothing in existence that it will not kill.
Strengths: The blade will never break never go dull and cannot be used by anyone but Soren himself. The blade can cut through all forms of matter wither alive or not.
Weaknesses: Not meant to be used in small confined spaces.
Abilities: It’s a Deathscythe…..the blade of Death of himself.

Image(s): Saigo Takusen 最後 託宣 Braid_10

Background
History: He shares the same parents as his eldest brother Kibatsu as well as his other three brothers. Saigo is the youngest of the five brothers. He was one of five prince's who represented an emotion. A troublesome child there never seemed to be a point in his life when he wasn't getting into trouble. Saigo was often called 'Brat' by those around him growing up. As he grew though the family wasn't all that fond of him in general why? Because Saigo was anger and hate, he was rage and death. He was the end.

And yet despite all of that growing up he ended up in a 'Forbidden Love' having fallen in love with and having a very forbidden relationship with three of his four brothers. Rei, Neikan and Kira. And yet although there eldest brother wasn't part of the twist they did love and Treasure Kibatsu to no end. Kibatsu have his love exclusively to no one but to everyone equally. Often finding he was bailed out of trouble by if not one of this three 'lover's/brothers' by Kibatsu himself. Often when he'd take a 'nap' it was referred to as Hide and Seek because although his body was sitting right there his awareness wasn't necessarily still within his body.

Like Kira....there was one among his brothers who meant more to him then anything and that was Neikan...,but with Saigo the more you mean to him the sharper his seeming dislike is.....Neikan was special to Saigo in a was no one else was...,and then there was Kibatsu who was on par with Neikan but since Kiba wanted no part of there Forbidden Love other then to cherish them he settled for busting Kiba's ass every chance he got for the attention......although he'd never admit it it was part if the reason he busted Kiba's butt so bad then for the attention wither his or Neikan's didn't matter....as long as he had there attention for the baby he could be a spoiled brat.....or so it seemed
Saigo just liked getting there attention.....and no matter his much he tries to say something nice he can't......it comes out mean and spiteful......always.... The exact opposite of what he wanted to say so he stopped trying to say nice things his head hurt less when he stopped trying to go against his nature.

Centuries passed and the rest of the family was trying to find a way to isolate and gain the upper hand and control of Kibatsu but it was a problem so long as the four younger brothers were there. They'd support and defend him to the end. They had to find a way to get rid of the four princes and they found it. For they kept there forbidden love a secret the only one who knew of there Twist was Kibatsu himself and he told no one.

Having found out the first the removed was Kira, the gentlest of the four who although he could fight and kill was more of a lover and a healer then a fighter. The next to be taken down was Rei. Rei loved Kira more deeply then anyone else and yet he loved the others just the same and Saigo knew that. But upon Kira's death Saigo worried because Rei fell not just into his normal bits of sadness and sorrow but an absolute depression that knew no end. Saigo was the one to walk in and find him dead one morning. The guards finding them in the room declared that in a fit of anger and rage he had killed Rei. Everyone was willing to believe it since Saigo was known for his darker tendencies everyone but Neikan and Kibatsu that is.

Saigo was to face trial and Neikan was not happy going to argue that there was no way Saigo for all of his temper would ever betray them never returned that night having disappeared as far as Saigo knew without a trace. Normally none of this would be happening to the four brothers but they choose a time when Kibatsu was not there. Kibatsu would have stopped them come between them and the brothers not wanting anything to happen to them. To Saigo it hurt when Neikan the only other one alive besides Kiba who wasn't there didn't show hide his hurt.....

Saigo stood alone facing off against them heavily restrained with iron shackles and different things in spell rings that were designed to turn his own powers against him he faced the family who looked at him every attempt to kill him failed that they tried every act of violent force meant nothing to him. And then one got clever walking into the spell ring laying a dagger of cold iron against his chest and gently started to push in the pain was incredible and Saigo tried not to scream in anger and rage in pain to give them the satisfaction his brothers dead Kibatsu no where to be found and he denied them when they told him this trial was happening with Kibatsu's blessing. He failed to believe that Kibatsu wasn't the sort to turn against them. Playful and cruel at times but he'd never seek there ending.

Reborn and after many trails he was brought back into his original state thanks to the efforts of his brother Kiba, his Son Mujo and taking back his powers as a Deity.


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