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 Ursu Agni (Ursa Major)

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Join date : 2012-09-05
Age : 24
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Character sheet
Name: Haru
Age: 23
Species: Vampire

PostSubject: Ursu Agni (Ursa Major)   Fri Jul 10, 2015 1:34 am

.:Basics:.
Full Name: Ursu Agni.
Meaning of Name: "Bear from the fire" or "Bear forged from fire".
*Nickname: Ursa or Urs.
*Alias(es): None.
*Sexuality: Bi-Sexual.
Sex: Male.
Species: Vampire.

.:Vampire Information:.
Blood Rank: Pure-blood.
Born/Sired: Born.
Vampire/Crusnik: Vampire.
Common/Nobility: Common.
Clan: None.
Classification: Day Walker.

.:Human Appearance:.
Human Age: 20.
Human Eye Color: Brown.
Human Hair Color: Pink.
Type of Build/Body: Tall, Lean and Athletic.
Height: 6'4".
Weight: 175.
Distinguishing Marks: He has both ears pierced once on either lobe.

Image(s) For character:


Attitude/Personality:  The moment you come across Ursu, the first thing that comes to your mind is his friendly, laid back nature. The friendliest person in your neighborhood will probably be Ursu. He cannot tolerate injustice, will always fight against it and will defend the weak. Just like an infant, he is also aware only of himself and his needs. However, he is not selfish. It's just that he is totally ignorant of the fact that his needs may be causing you some inconvenience.

The innocence of Ursu is enough to cover his, sometimes, aggressive behavior. This naiveté brings fearlessness, while at the same time making him highly vulnerable. He will trust people easily, get hurt in the process, forgive and forget, and then, trust again. Ursu is beyond shrewdness and fallacy and can never lie, not even to save his life. He is what he seems to be. Qualities like subtlety, diplomacy or modesty just don't gel with him. He can be calm, wise and serious, but not before he has gone past youth.

He is pretty impatient, but liberal with money and material things. Frankness, lack of stability, fear of physical pain, optimism and impulsiveness are some of his basic characteristics. One of the warmest and the most generous people, Ursu always prefers fame to money. He may get extremely angry in a minute, but the anger seldom lasts for a long time. Ursu never nurses a grudge and completely forgives and forgets. He will never let you know that he's hurt, and instead will keep quiet and go on about his business.

Ursu is never shy of apologizing, but he will be hurt if you remember the harsh words he said in anger, but didn't mean. Gossip does not interest Ursu and for him, people are either black or white, without any shades of grey. There is one thing Ursu can never fall short of, conversation. He can speak about anything & everything under the sun. He lives in the present and is a realist, yet believes in miracles. He chases success, not waiting for it to fall in his lap, and refuses accept defeat. Failure can never keep him down.

If he does something for you, don't forget to express your gratitude. Otherwise, he will be deeply hurt. However, that would not stop him from helping again. Ursu usually sticks to his opinion and won't listen to anything he doesn't believe. He has a contemplative side to his personality. The simplicity is blended with the blind passion of a born crusader. Ursu is mentally strong and always one of the pioneers.

*Talents: He's a professional skateboarder, but in his spare time loves to draw and sing, but he'll never claim to be really good at singing.

.:Special Abilities:.
Vampiric Natural Abilities:

  • Supernatural Beauty-User is supremely beautiful and use it to affect others. This power is divided into two separate but interlocking aspects:
    ~The user is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. They are perfectly aware how to increase their appeal by apparel, action or choice of words, but even these are simply details to enhance their natural appeal. For example, someone with this ability rising straight from the bed after hard nights partying and wearing rattiest possible clothes would make even best supermodel primped to perfection look homely in comparison.
    ~Secondly user is able to affect other people, both by affecting their minds, emitting pheromones and generally being a perfect companion and/or object of admiration. At the lower level user could make complete stranger treat them like their closest friend in only a few minutes and be perfectly willing to help them in any way they need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything they wish and be admired and even loved for it. At the higher level user could make people fulfill their smallest suggestion, although not against their deepest principles. At the most powerful they could simply eradicate free will, making everyone slavishly devoted to the user and willing to do anything to please them.
  • Supernatural Survivability-The user is able to survive massive and even horrific injuries or damage, or almost any level of danger or circumstances. In some cases simply managing to cheat death even in seemingly inescapable and deadly situations.
  • Unnatural Presence- The user's mere presence in an area or proximity to an individual can result in bizarre changes to the surrounding areas including loss of superpowers, weather changes, paranoia and hostility in people in the area and inexplicable disasters.On the negative side to the positive effects of a Super star arriving, without being aware were. The feeling of being in the presence of something grand or powerful, of something pure peaceful or in a chaotic situation that everything suddenly will be without explanation alright.
  • Enhanced Agility-User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort. ***Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.

Levels

  1. Peak Human Agility: User's agility is at the peak of perfection. Although, not a supernatural level.
  2. Supernatural Agility: User's agility is superior to what natural can accomplish
  3. Absolute Agility: User's ability is limitless, it is impossible to strike the user.



  • Enhanced Combat-The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become super-humanly skilled in their use of weaponry.
  • Enhanced Durability-The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.
  • Enhanced Endurance-Users can operate on a low power setting, allowing them to operate for an extended amount of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.  
  • Enhanced Senses-The user has extremely accurate senses, allowing them to see, hear, smell, taste, touch and/or feel more than an average member of their species.

The Five Senses:

  • Night Vision -User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
  • Enhanced Speed-Users can move much faster than the average member of their species, some near or at the speed of sound, or even faster. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including friction, g-force, inertia, etc.
  • Enhanced Strength-Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.
  • Regenerative Healing Factor -The user can rapidly regenerate, in other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely (see Levels of Regeneration), some can regrow missing limbs, others must put the limb back in place for rapid regeneration. They are generally in very good physical shape as their bodies are constantly reverting to healthy state.

Weakest Level

  1. Minor to moderate wounds heal near-instantaneously, to the point of as though they never happened.
  2. Lost limbs and internal organs may be completely regenerated.
  3. Damaged nerves can be healed to a certain extent.
  4. Cellular senescence is drastically reduced, if not completely halted, granting decelerated aging/eternal youth.
  5. Critically and fatally damaged cells can regenerate, preventing scars.
  6. User can regenerate as long as the head/brain is damaged to no more than a certain level.
  7. Disease Immunity
  8. User is near-completely unaffected by toxin or drugs.
  9. Destruction of the head is one of the few sure methods to ensure the user of this level's death.
  10. Healing strength may be so powerful, the blood is enriched with healing powers that can be used to heal others.
  11. Tumorous cells may actually be multiplied via regeneration as they are considered living cells.


Normal Level

  1. Cellular regeneration and rejuvenation would be so powerful, the user would be close to true immortality.
  2. Brain cells and nerves can be completely repaired, to the point of keeping the mind intact.
  3. Decapitation can be reduced in effectiveness as the user can reattach their heads an seal the cut.
  4. Contaminant Immunity
  5. User is forever in their optimal health and physical prime.
  6. Tumorous cells will be healed to the point of returning to their optimal, healthy form.
  7. The only way to inflict long term exhaustion and injury on the user is to use attacks faster than the speed of regeneration at a repeated rate.

Royals/Strongest/ Level

  1. User may regenerate completely as long as one cell or even molecule remains intact.
  2. Decapitation would be pointless as user can regenerate a head, or the head can regenerate a whole new body.
  3. Impossible to exhaust or permanently injure, regardless of attack speed.
  4. Removal of soul or temporal erasure are the only methods of killing the user.


  • Blood Consumption-The user can absorb (usually by ingesting) the blood and/or bodily fluids of others for either sustenance, offensive, defensive, or regenerative purposes.
  • Blood Empowerment-User becomes stronger, faster, more durable, etc. when they come into contact with or are near blood, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able draw sustenance from the blood or even slow or stop aging.
  • Vampirization-The user can transform other beings into vampires. Usually humans are most common in the transformation, but other beings can also become vampires as well.
    Limitations
    **Requires a certain action to function, ranging from a bite/blood-sucking to a specific ritual like removing all of the blood in the candidate and replacing it with the vampire's blood.
  • Natural Weaponry-The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and know how to use them.
  • Claw Retraction-The user can project and retract razor-sharp claws from their fingertips for offensive purposes.
  • Fang Retraction-The user's teeth are abnormally sharp and can deliver a deadly bite. In some cases, the teeth may even be retractable.
  • Enhanced Bite-The user has particularly strong bite, because of sharp teeth, strong jaw-muscles,  Exactly what they can bite depends on the  jaw-strength,and resilience of their teeth/bite-surface and their shape.  


  • Pyrokinesis- Users can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.
    Limitations:

    • May be unable to create fire, being limited to manipulating only from already existing sources.


    • Control is extremely important. Unconscious use of this power can be catastrophic.


    • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.


    • Fire Immunity and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.


    • Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.


    • Unless user has Cosmic Fire Manipulation or Hell-Fire Manipulation/Holy Fire Manipulation, oxygen is needed as fuel.


    • May be limited to controlling/immunity to the fire they create.




  • Spontaneous Combustion- Users can increase the kinetic of atoms and molecules causing them to ignite. This process creates heat and light, that user can use.
    Limitations:

    • Should be careful in near flammable materials.


    • Unless the users has Fireproof Skin or Thermal Resistance, setting self on fire could be dangerous.


    • Lack of oxygen may prevent ability from activating.


    • Weak against Explosive Negation.




  • Pyrogenesis- The power to generate fire.
    Limitations:

    • Abilities may be affected by anger and rage, as the angrier one gets, the more powerful the fire, and more dangerous around the area.




  • Fire Absorption- Users can absorb fire, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
    Limitations:

    • May be unable to create fire, being limited to manipulating only from already existing sources.


    • Control is extremely important. Unconscious use of this power can be catastrophic.


    • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.


    • Fire Immunity and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.


    • Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.


    • Unless user has Cosmic Fire Manipulation or Hell-Fire Manipulation/Holy Fire Manipulation, oxygen is needed as fuel.


    • May be limited to controlling/immunity to the fire they create.




  • Pyronegation- The user can negate fire and any fire-using attacks, ignoring their effects.


  • Incineration- The user can utilize high temperatures to incinerate almost anything, reducing it to ashes. High level users can control what part of the target they want to incinerate, and destroy the target so completely that absolutely no byproduct is left, not even ashes.
    Limitations:

    • May only be able to incinerate parts of an object.


    • May be limited to organic/inorganic materials.


    • May take time to completely incinerate said object, depending on size, density and properties.


    • Useless against those who have Ash Resurrection, unless incineration is strong enough to leave behind nothing, not even ashes.




  • Fire Attacks- The user can release/use fire to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

    List of Attacks:

    • Expanding Fire Bolts: Project fire that expands rapidly on contact with an object.
      Fire Ball Projection: Create and launch spheres of fire.
      Fire Beam Emission: Release beams of fire.
      Fire Bolt Projection: Release low powered projectiles of fire.
      Fire Blast: Release fire over a specific target area.
      Fire Bomb Generation: Create bombs/explosions of fire.
      Fire Breath: Discharge fire from the mouth.
      Fire Bullet Projection: Fire in short sequence over a wide area.
      Fire Cutting: Use fire to cut opponents.
      Fire Infusion: Empower and energize anything touched or used (usually a weapon) with fire.
      Fire Pillar Projection: Project fire pillars.
      Fire Spike Projection: Project fire spikes.
      Fire Stream Projection: Create fire streams.
      Fire Vortex Creation: Create spiral/vortex of fire.
      Fire Wave Emission: Send out a wave of fire that repels everything.
      Flaming Surface: Cause surfaces to emit flames.
      Formulated Fire Blasts: Release blasts of fire in a form of a creature or object.
      Hand Blasts: Discharge fire from hands.
      Heat Vision: Emit fire from one's eyes.
      Hidden Attacks: Channel attacks through a medium.
      Missile Generation: Create missiles of fire.
      Omnidirectional Fire Waves: Send out a wave of fire in all directions.
      Reflective Attacks: Release attacks of fire that can bounce off of any surface.
      Scatter Shot: Release flame blasts that split into multiple fragments.
      Sword Beam Emission: Release fire blasts from swords and other such bladed weapons.
      Wave Motion Blast: Launch a massive wave of fire.
      Zap: A tiny short release of fire to cause pain or discomfort, usually too low-powered to be destructive.

    Limitations:

    • Users may require outside source of fire to create a blasts.


    • Users may not be immune to effects of own blast.


    • Firing may be involuntary reaction, or released in constant stream.


    • Users will be exhausted when too much energy is used.


    • Users may be over-charged/wounded if too much energy is used at once.


    • Users need control to avoid unnecessary destruction.


    • Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.




  • Fire/Flame Hardening- User can solidify fire, with the level of solidity going from loose jello to metal-like hardness or beyond.
    Limitations:

    • The heat of the fire could affect the object just as a normal fire would and burn it.




  • Pyrokinetic Constructs- Users can turn the fire into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
    Limitations:

    • May be unable to create fire, being limited to shaping from already existing sources.


    • Construct structural strength may be limited by the users will.


    • In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.


    • May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).




  • Pyro-Telekinesis- User is able to use fire to heat the air surrounding an object and use that to lift the object via fire or heated air.
    Limitations:

    • Users may be subject to same limitations as normal telekinesis.


    • User must have extreme concentration of all air in the area.


    • May be hard to do with someone that has thermal manipulation.




  • Pyrokinetic Flight- Users of this ability can fly, glide and/or levitate through manipulation of fire. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight.


  • Pyrokinetic Recovery- The user can heal themselves or others by using flames/fire/heat.
    Limitations:

    • User is weak against opponents who can nullify fire-based abilities.


    • May be overpowered by the users of Water Manipulation.




  • Pyrokinetic Regeneration- The user can use fire to regenerate their bodies with the amount of fire used defining the speed of healing.
    Limitations:

    • User either has to be able to generate fire or be able to draw fire from other sources.




  • Calokinesis- User can create, shape and manipulate heat by increasing the kinetic energy of atoms and thus making things hotter, ranging from subjective feeling of heat to Absolute hot.
    Limitations:

    • May be unable to create heat, being limited to manipulating only from already existing sources.


    • Heat is affected by everything that normal high temperatures would be, thus low temperatures like ice and cold negate/reduce this power.




  • Pyrokinetic Immunity/Invulnerability- User is immune to fire/heat, being completely invulnerable to direct and indirect effects.
    Limitations:

    • Insides (Example: Lungs) may be vulnerable to heat.


    • User may have weakness against cold.


    • May be vulnerable to heat over certain limit.


    • Fire that is combined with other powers (including dark fire, white fire, hell fire and holy fire) may be able to harm the user.




  • Temperature Regulation- The user can maintain different levels of their own body temperature for extended periods of time. Some users may even be able to manipulate their own body temperatures at will.

    Limitations:

    • Certain temperatures may are lethal.


.:Background:.
History: Hailing from Australia, Ursu was born to a middle class family who lived in Sydney, the capital of New South Wales. They were a pretty normal family (except for the fact that they were all vampires). His mom and dad both worked, and he was often left with babysitters, but that didn't affect Ursu too much. He had a happy, decent childhood and made average grades through most of his school going career. However, what really made Ursu become the vivacious guy he is today is his discovery of his one true passion while he was a freshman in high school.
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