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 Egil Acwellen

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Aoi
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Posts : 2151
Reputation Points : 1
Join date : 2012-09-05
Age : 30
Location : Kentucky

Character sheet
Name: Haru
Age: 23
Species: Vampire

Egil Acwellen Empty
PostSubject: Egil Acwellen   Egil Acwellen EmptySun Jan 04, 2015 6:03 am

Basics
Full Name: Egil Acwellen.
Meaning of Name: Respect Kills.
*Nickname:  Virus.
Astrological Sign: Gemini.
Sex: Male.

Human Appearance
Human Age: 23.
Human Eye Color: Baby Blue.
Human Hair Color: Blond.
Type of Build/Body: Lean and well built.
Height: 5'11''.
Weight: 156 lbs.
Distinguishing Marks: He, unlike his twin, wears glasses. He, like his twin though, has his ears pierced and his tongue pierced.

.:Organization Affiliation:.
Organization Name: Syx (often called "the Sixes")
Rank: Boss.

Traits
Skills:

  • Disease Manipulation- The user can create, manipulate, shape, transform, cause/heal, etc. all forms of diseases, including their severity, contagiousness, methods of spreading, etc. They can control the organisms that spread diseases, including germs, bacteria, virus or other pathogen on a cellular level, including bacteriophages, microorganisms (microscopic organisms), retroviruses, cells that abnormally grow to make cancerous tumors and cysts, and pathogens that produce genetic mutations.

    Disease Generation- The user can generate diseases and viruses, including mixing illnesses together or creating completely new ones, whether by drawing them from already existing sources, or by manifesting them anywhere they want.

    Disease Acceleration- The user can stimulate and accelerate the processes of diseases and viruses within an incredibly short period of time within the bodies of biological beings. They can make a seemingly benign sickness into a lethal and life-threatening ailment at their behest. With enough skill, a user can turn a condition that was thought to be harmless into a fatal affliction in a matter of moments.

    Disease Mimicry- mimic the traits of any sort of disease.

    Genetic Disintegration- using diseases to rend asunder life giving inherent chains.

    Healing Factor Nullification- Manipulate infections to negate and erase regenerative properties.

    Infection Empowerment- Strengthen oneself via personal affliction or through contagion spreading.

    Microbial Communication- Gain a better handle of controlling and understanding various infections.

    Mutation Inducement- Cause biological abnormalities to occur via virus/bacteria.

    Sickness Infusion- Supplement attacks by channeling erosive bacterial aspects through it.

    Limitations: Users may not be immune to their own diseases.

    Users may become carriers to their own fatal illnesses, spreading it unwillingly through the community.

    Healing can remove diseases.

    Users of Enhanced Immunity and Omni-Immunity are either immune or highly resistant.

    Enhanced Regeneration defeats this by simply recovering.


    Computer Virus Physiology- Users of this ability are able to become a living computer virus. They are capable of spreading their virus and infecting a numerous amount of technology, allowing them to bend technical appliances to their will. Once the technical appliance has been hi-jacked, it is merely an extension of their control. Users are also capable of giving themselves a digital cybernetic body for physical purposes.

    Despite the fact of the user becomes a virus, this power is not a evil power due fact from this power can be used to good ways, like destroy villains computers, dis-configure or recover data.

    Computer Virus Manipulation- User can control computer viruses and malware, including computer viruses, Trojan horses, computer worms, malware, spyware, adware, ransomware and other kinds of things harmful to the computer.

    Digital Form- The ability to take the form of Data allowing the user to possess or interact with electronic objects. Artificial intelligence life-forms such as robots, machines and androids and multi-agent programs/systems are normally made of this ability. A sub-power of Bionic Physiology.


Attitude/Personality: Egil's personality stands out as the guy that knows something about just about everything, making him a good conversationalist and an interesting acquaintance.  He is inquisitive and quick to digest new information and ideas.  Intelligent and logical, but with a lot of nervous energy, Egil likes to keep busy and expand his horizons whenever opportunities arise, often multitasking between several interests. However, as he is a twin, there is a dual aspect to his personality, making it difficult for him to stick with any one thing in order to master it, and often making it difficult for bystanders to figure out which side he is really on.  Egil has more than one personality, which can change in a flash, and those near to him would do well to learn them both. On and off, up and down, back and forth, black and white, day and night, ying and yang - this is the essence of Egil's personality.

For those close to Egil, get ready for a ride!  He can be a sweet, cooperative little angle one moment and infuriating monster the next.  He's very verbal and soaks information in like a sponge.  This is a high-strung man with a lot of pent-up energy, so don't be surprised if he claims to have "tension headaches" or other physical complaints beyond his years.  Egil knows how to turn on the charm to bluff his way through things he finds rigorous. Though he has the intellect to excel in them, it's just not in him to follow things through to completion.  

Due to his Gemini sign, intellect and energy tend to conflict, manifesting his strange eating habits. If you ask about this type of thing, he will blithely tell you that it gives him strength or that he has exceptional salivary glands - in his own mind, he is perfectly justified in his choices regardless of how absurd they seem to everyone else.  Your best bet is to keep quiet and let him do as he pleases.  

With regard to other family members, Egil will entertain and delight and generally get along fine with everyone, unless someone comes along that takes away his limelight, such as a younger sibling.  In this case, Egil may turn into a tormentor for years to come,  and this can be very difficult to control.

Because of his superior communication skills and innate charm, Egil usually does well at work, with others often seeking him out for advice and new ideas. Conversely, he will not hesitate to seek others out for advice and ideas, always striving to stay on top of the information chain.  When interested, Egil can accomplish more in a day than others can accomplish in a week.

When disinterested, however, he will procrastinate and eventually move on to more interesting pursuits. No surprise then, that Egil changed jobs and even careers several times during his lifetime. Egil's office has lots of communication devices including computer, phone, cellphone, and a Rolodex full of names, and he will constantly be networking and seeking out new connections. These same traits will also cause him to tend toward gossip, so if you want to hear the dirt on others, seek out Egil. He can function well in almost any job capacity that he finds interesting, especially those that require lots of communication and interaction with others. With Egil in a boss or leadership position, however, watch for a strong secretary or assistant that follows behind picking up pieces and finishing undone projects.

If you have found a romantic partner in Egil, you have a young at heart lover who wants to try new things and is always looking for a new adventure. Egil will need a quick wit, and the capacity to change directions on a moment's notice.  Egil will frequently test his partner's for loyalty and commitment, so try to keep jealousy and anger at bay, because although the challenge at hand may look like it is external, it is often a situation generated by Egil himself as a test of your commitment. Additionally, while Egil is often animated and fun, within a short time this can change to brooding and isolative, so learning when to back off completely is important in this relationship. If Egil becomes bored within the relationship, he will almost certainly move on, often with no concept of the devastation he is causing, so keeping it fresh and alive over the long term is crucial to holding on to  a romantic relationship with Egil.

Egil is smart, witty, fast, and fun. He is the life of the party and has a lot of acquaintances. He seeks out others who are smart and adventuresome, and will become quickly bored with those who are homebodies or content with the status quo. He wants to see the world, experience everything, and literally "learn something new every day."

A fun and fascinating companion, but some see him as superficial and "two faced" because his goal is to charm everyone all of the time. On good days, he will be charming and gracious, but on bad days he can be moody and even cruel. Remember, with Egil, the by-word is "changeable," so learn to expect anything.

Talents: He's very smart, at one time a competitor for Denshi's tech, he invented the computer viruses that could be used in technological warfare before he quit his job.

Egil is also a very talented artist. He loves to sketch and write in his free time.

Images For character:
Egil Acwellen St30A630A430EB30B9_904E53BB_normal_l_zpsc44d808c

Egil Acwellen Virus_zpsa8786072

Egil Acwellen Virusscythe_zps44e6c364

Background
History: Originally born in what is now Finland, Egil and Stian were born to a rather rough and tough family life. Their father, unbeknownst to the twins, a rather well known serial killer making a name for himself by slaughtering innocent teen girls. Their mother a working class woman who worked in the mill in order to make the small amount of money she could in order to support her family.

They were often dressed humbly, bare minimum of everything. Even their dress clothes were nothing more than simple brown or black dress pants with a white button up, long sleeved shirt and maybe, if they were lucky, a black or brown dress coat. Their father, bringing in what little money he could managed to pilfer from homes in the surrounding area from time to time allowed them to splurge a little and perhaps buy new shoes or get expensive meats for dinner that night.

However, by the time they had reached their teens, the twins had noticed that their father, who had once not wanted to be around, suddenly began to spend more time with them. Thinking nothing of it, the twins indulged themselves in the happiness that was their bonding time spent with their father. This, they would soon learn, was their ultimate mistake.

Once Egil had reached his mid teens, their father decided that it was time to take him out and show him what he did for a living. Egil happily went along, following their father wherever it was that he was taking him. Only when they reached a run down shack that wreaked of rot and filth did Egil feel uncomfortable and want to turn around and go home. He pleaded with his father, who refused rather hatefully and drug him inside the shack and tied him to a chair, where his father drug out a struggling and crying teenage girl around his age. With eyes wide with horror, Egil was forced to watch and listen as his father brutally murdered and dismembered the girl. Horrified and paralyzed with fear, he had peed his pants and shivered and shook, unable to have stopped his father....When his father revealed why he had been made to watch, Egil stared at him in even more horror. Egil's father wanted Egil to become like him, to become a killer just like his father...

Later, after he had been cleaned up and brought back home, he laid in bed and shivered, crying in his bed as he was forced to replay it over and over in his head through the nightmares that haunted him. Three days without sleep and three days of torture. It wasn't until the fourth day that his father brought him with him again, only to have been followed by Stian, who, upon his father's back being turned, drove a knife into their father's back, killing him almost as brutally as his father had killed the girl. It was all downhill soon after for them.

Egil fell into a downward spiral of self-disgust and drug abuse, using a drug called Virus. The drug numbed your reactions, left you feeling nothing but numb euphoria. Through the years, Egil became so dependent on Virus that it soon became his nickname. He would do violent acts in order to mug others and steal their money just so he could buy a little of the drug from a man known only as 'Toxic'. When Egil couldn't afford to pay with money, he would stoop so low as to pay with his body, sleeping with Toxic to get even a small taste of the drug.

One night, when Egil was tripping on Virus, Toxic asked him if he wanted to feel everything ten times over...and in a drugged haze, Egil had said yes. He woke up the next morning to being a vampire, and when asked, Toxic explained what had happened. Forever damned to drinking blood, he soon discovered that through the years of abuse, Egil's body now produced naturally, the same effect the drug did. The drug just made the effects strong, sending Egil into a euphoric trip that could last for days. It had merged with him, becoming part of who he was, forever branding him as 'Virus'...

After painfully coming off of the drug to the extent that he no longer depended on it, they moved to America, New York to be exact, and began to set up shop as, at first, drug dealers. They dealt Virus to others and gave them the same euphoria that Toxic had given to Egil. Toxic, soon after their move, followed them, begging for a job as their drug maker. Reluctantly, Trip and Virus complied. Thus Syx was born. First starting out as a small three man operation and grew in two years into a thousand man group, growing even larger once Egil overthrew Spyrex and their leader, becoming three thousand strong.

Today, Syx and a rival gang with nearly as many members, Deathscythe, compete for territory in a shrinking plot of land. In hopes of expanding across seas, Egil wants to meet with the leader of Deathscythe to propose a new plan...
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