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 Asbel Chimamiere Aka Yuki /Asbel Blake

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Kira
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Kira


Posts : 2519
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Join date : 2012-09-05
Age : 44

Character sheet
Name: Kirameku Takusen
Age: 20
Species: Vampire

Asbel Chimamiere Aka Yuki /Asbel Blake Empty
PostSubject: Asbel Chimamiere Aka Yuki /Asbel Blake   Asbel Chimamiere Aka Yuki /Asbel Blake EmptySun Apr 07, 2013 12:46 am

Basics
Full Name: Asbel Chimamiere Aka Yuki /Asbel Graunt
Meaning of Name: (First name unknown) An Old Fire Bloodstained Snow
*Nickname: ((This is optional))
Astrological Sign:
Sex: Male

Human Appearance
Human Age: 19
Human Eye Color: Golden
Human Hair Color: Reddish Gold
Type of Build/Body: ((Aka: Skinny, fat muscular))
Height: 6'6"
Weight: 225lbs
Distinguishing Marks:the back edge of his earlobe going into his cartilage is pierced several times. Other then that he has no piercings....that are easily seen his tongue is pierced three times......

Traits
Skills:
  • Claws, Fangs, Heightened Senses.....including smell, taste, touch, sight, hearing. The ability to heal almost any injury nearly the moment that he gets it. Only a bit longer if it's because of Silver.

  • Enhanced Reflexes, endurance, stamina, agility, durability strength to name a few....his body is heightened to it's peek performance.

  • Waterbending: One of the four elemental bending arts, is the hydrokinetic ability to control water, as well as its many forms. Water is the element of change. The fighting style of waterbending is mostly fluid and graceful, acting in concert with the enviroment. Waterbenders deal with the flow of energy; they let their defense become there offense, turning their opponent's for forces against them.

    Waterbeing's strength is it's great versatility. Rather then supporting a separate set of offensive methods, waterbending employs defensive techniques that can be transformed into attacks and counters-defense into offense. Instead of simply deflecting an attack, waterbending's defensive maneuvers focus on control, acheived through turning an opponent's own strength against them, rather then directly harming the opponent.

  • Water Manipulation: Almost all forms of waterbending involve moving and shaping the body of water to the waterbender's desire. By simply levitating a large mass of water, waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowign them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, waterbending can be used to create giant maelstroms.

  • Steaming the Water: It is a move that draws water from a source that the waterbenders move around their bodies. A more advanced demonstration 'sinking and floating'. This move is thought to be used for basic training so that beginning waterbenders can get a 'feel' for water, but in all actuality a very useful move performed by waterbenders of every skill level.

  • Water Whip/s: The most frequently seen move involves creating a lashing tendril of water to swipe at an opponent. The shape, size and length are determined by a waterbenders control. More powerful benders can create larger whips, or ones of greater finesse. Due to water being nigh-on incompressible, a whip can be sharpened into a blade that can even slice through metal with relative ease.

  • Water Jet: High pressure jets can be used to force opponents back or even blast clearn through a target if focused enough. Water jets are primarily used if the user has intent of severely hurting their opponents.

  • Water Wall/Shield: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the waterbender's defense so adaptable. Although usually protective, the shield needs some type of compression or else it will not be effective.

  • Water temperature manipulation: Waterbenders also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A waterbender can easily superheat and boil water and other liquids to scalding temperatures.

  • Wave: By moving a large mass of water without separating it from its original source, waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they then send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave.

  • Water bullet: The water bullet is a move where a waterbender bends a large amount of water and sends it in a forceful blow toward their target. It is similar to a water jet, but it is more for a quick use since the jet takes more concentration. It is basic yet useful because it takes little time to perform and has a significant effect on the target.

  • Water pressure manipulation: Waterbenders are also able to manipulate water pressure, allowing their techniques to grasp other objects or cut through without simply parting around them. Since water is nigh-on incompressible, it can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Waterbenders can also use this to avoid sinking in water, effectively allowing them to walk on water.

  • Iceberg spike: Waterbenders can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water.

  • Ice claws : using ice claws involves the bender drawing water around their fingers and freezing it. They can also be sent forward, shooting them at an opponent. A waterbender can also use this as an advantage; being small and unnoticeable, they can hide them in their sleeves. Additionally, this technique uses very little water and thus can be performed quickly using the Condensation technique.

  • Breath of ice: A waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.

  • Ice spear: The ice spear is a waterbending move shown to have been used by Southern waterbenders. It involves freezing a stream of water and then sending the frozen result flying at the target. T

  • Ice creeper: A waterbender can send a ray of ice on the ground, speeding at an opponent to freeze them. This technique freezes a trail of water beginning with the waterbender performing the move and ending with their targets freezing.

  • Ice shield: A waterbender can freeze an amount of water in front of them, creating a shield of ice.

  • Ice disc: A waterbender can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. They are sharp around the edges but also very thin,

  • Water knife: The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables a waterbender to cut through metal, wood and stone.

  • Water cloak: A waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects, whip enemies, blast enemies with water and freeze them.

  • Water pinwheel: This move involves the user moving a large mass of water and spinning it vertically around him/her.

  • Bubble: When in need to cross large bodies of water, capable waterbenders are able to create a bubble around themselves, keeping an air supply for them and for others.

  • Bloodbending is a specialized technique within the art of waterbending that allows a waterbender to hydrokinetically take hold of the various fluids contained within a living organism's body and then manipulate them to control the movement of their intended target. The technique is referred to as the darkest and deadliest sub-skill of any of the bending arts. Since the human body is composed of roughly 70% water....allowing the bender to control someone's body. Manipulating the bodily fluid's allows the user to manipulate the body's muscles to move as they wish or to stop movement completely.

    A bloodbender can do any number of things such as stop a victim's heart., or crush their internal organs, pressurize, boil or cool their blood/body. Or even completely extract the blood from there body. To name a few. Bloodbending is considered to be quite a sinister art since it forces the bender's will over the victims will. Powerful Bloodbenders can use this ability without the use of there hands.....

    Despite its dark capabilities, bloodbending could be beneficial in healing, as it could be utilized to maintain gashes and wounds, as well as prevent loss of blood. More so, bloodbending could be used to alleviate blood clots and internal wounds, and can prove to be beneficial in life-or-death situations. Also, bloodbending could help in cardiac arrest, as it can be utilized in helping the heart beat if it were to stop by bending blood into and out of the heart.

    Bloodbenders are capable of levitating their victims in the air in a similar way that waterbenders can lift water. Additionally, it can be used to knock its victims unconscious.

  • Psychic bloodbending~ Psychic bloodbending is the ability to use bloodbending without the aid of motion and movement of the hands or feet.

  • Energy Severing~ Bloodbending can be used to completely cut off a vampire off from his or her abilities, achieving the same effect as energybending.

  • Necromancer~Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself. As well as Reanimate a corpse bringing it back to life even if it's just the head....

    Skills learned as a Knight:

  • Taitouwaza~ Sheathed Blade Artes Style: When using this sword Technique his sword is almost always sheathed, pulling out to strike and back into the sheath again over and over again a fast fluid rapid succession of attacks. He makes use of kicks and attacking with his sheath while using this attack style.

  • Battoujutsu: Drawn Blade Burst Style: His sword almost never enters the sheath while using this sword fighting technique, rapid fluid motions that lead one into the next without the ability to see where one began and one ends.

  • Akuserufoosu: Accel Force/Spiral Surge: He can summon a dark flame/ flames of death to surround his body while attacking shielding him and dealing damage to the one he is fighting.


Attitude/Personality: Sweet kind caring a rather stand up guy. Part of the England's royal knights, a cadet traveling and learning with the academy here in Japan he'd seemingly give you the shirt off of his own back. A quiet seemingly laid back young man.....with a rather odd obsession with.....sharp pointy objects.

'I'm not Crazy....I'm a sane person trapped in a lunatic's body.....' Knives, swords, dirks.....meat cleavers, axes anything he can kill a person with really. Not much is really known about him other then what he wants you to know.

Talents: Sing, paint, sculpt. Writing....he's talented.....

Images For character:
Asbel Chimamiere Aka Yuki /Asbel Blake Possib10

Asbel Chimamiere Aka Yuki /Asbel Blake Doll10

Asbel Chimamiere Aka Yuki /Asbel Blake Possib11

Background
History: His father was none other then Takeshi Chimamiere Aka Yuki, his mother Samung-ui, and while they gave him his fathers last name after his father was killed Asbel was whisked away. His mother and father gone a born vampire pure blood if a bit fairer then either of his parents and brought up in England under the Royal Knights Academy studying to be a Knight under the King and Queen of England or some other such thing.....Honestly Asbel could care less.

His name makes absolutely no sense if one tries to translate it but according to his mother before his parents were killed because they would not bend, was done that way on purpose....so that no one would know what to expect from him.....mind you it was one hell of a fight out of both of them it wasn't nice to mess with either one of them. But all of this transpired before he turned the human age of one. Vampire he was already well grown mind you.

No the legal system ended up adopting him out and transfering him all the way over to England but now the Royal Academy is currently touring Japan....and who knows what lovely Asbel will find along the way especially since.....he tends to be a lot like his late father.
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Asbel Chimamiere Aka Yuki /Asbel Blake
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